Post-Jam Version
Original version, which I made for 2-Button Game Jam had one big flaw: menu was difficulto understand. Most of the players were unable to get to the game itself.
This probem occured because I worked 10+ hours a day for 5 days straght to finish with this game in time. So, when I got to the menu I was overexhausted and just made something that looked okayish to me.
Now there are arrows, descriptions and even quick guide about specifics of 2 button control scheme at the start of the game, which lets you observe all the main concepts and then try it in the menu insted of just going blind.
So, don't overexhaust yourself working on the projects. There are no reasons to do that, because it is unhealthy and you won't make a good end product in this state anyway.
New and improved version of Atomic with reworked controls and main mechanis will be released very soon, I've already finished around 30-40% of art for it. It'll be absolutly different game and different experience focused on cooperation and communications of two players and not on funky controls and insane timings.
Files
Get Atomic Shift
Atomic Shift
When night shift on Atomic Factory goes horribly wrong
Status | In development |
Author | vladocc |
Genre | Puzzle |
Tags | 2D, Co-op, Explosions, Singleplayer |
Languages | English |
Accessibility | Color-blind friendly, Interactive tutorial |
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