Video about this game: 

Short description:

  • Help Hippo get to their family ushing against current of the river and dodging obstacles on their way;
  • Collect as many coins on your way as you can;
  • Compete with players all over the world through online leaderboard.

Story:
7 years ago, when I just started with gamedev and programming in general, I created a game as a homework for one of the classes. 

The tasks was: to create any game you want. Simple and clear. My teacher decided to give an example then. He said: "You can make whatever you want, even a game in which hippo dodges logs". 
In that moment I decided to make exactly this game to troll him (definitely not because of lack of imagination).

All those years later, I present to you a remake of this game: Happy Hippo!
Now with menus, music and even online leaderboard! So, go and beat my record (it's not that hard).

Technical:
This game is made using Godot Engine
Music from timbeek.com
Leaderboard is implemented using SilentWolf backend

Download

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Click download now to get access to the following files:

Windows version 26 MB
Linux version 27 MB
MacOS version 40 MB
Android version 33 MB

Comments

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Bro, how to get a metadata variable from the online leaderboard? please

Without any details I can't say what exactly is your problem. Yet, all of the examples of what you can do with the leaderboard are available at SilentWolf's website after you log into it (which you have to do anyway to create leaderboard).
I quote it: "When you call SilentWolf.Scores.get_high_scores you will get the metadata in return along with the scores"

I suggest you to not act like a needy baby by sending the same message to people through all the possible channels of communication they have. Especially if you don't provide any details about your problem and if you didn't spend time searching documentation first.

 Bro, are you alive?

Well, kinda

well im glad than :)

Why would you think otherwise?)

beat your record :D take it back you wont

I'm really sorry for such a late response. Was busy fleeing my country, finding myself in new reality and etc. You know, ordinary life stuff.

I'm afraid that your highscore was already beaten by me in the video. I checked the footage and it appears that I got to 1001 as a joke without submitting it just to make scoring 1st place easier :)

Anyway, that's for video proof. For actual score. It wouldn't be fair to say that I took back the 1st place without actually submitting to the leaderboard. So, I spent around 20 minutes and officially took it back.

Bravado away, I expected beating it to be easier. Despite all my efforts in development, game still might get unfair at some runs, but I wouldn't say that it's too bad.

Also, in my mind game logic was much more stable and in all the tests I didn't encounter buggy bridges (otherwise I would've fixed them), but now I see them often. Wonder what happened wit that. Probably bug got into the game after I finished the first version and started adapting for mobile. At that point testing was less strict.

you: says it is not that hard to beat your record

also you: 1. on the leaderboard

That's because not many people actually tried 

If you check the video, there's actually a footage of me beating that record, I just didn't submit a new one :D

Beating it on pc is a piece of cake. On mobile it's a bit hard because of the different controls.